♦ ♣ A Game Developers Log ♥ ♠

It’s alive!

Dev Update 03-Jan-2017 Long time no see! I started working on the player characters. After setting up a solid technical pipeline I did some modeling and rigging and successfully imported the first character into Unity: Cpt. Runar “Rune” Sigmundsson From… Continue Reading →

Switch to semi-linear game flow

Dev Update 22-Nov-2016 While I was poking around the games story I figured that I need to change the games current progression system to fit new requirements. What I had was one lobby/hub level where players could join the game… Continue Reading →

Meaningful decisions

Dev Update 10-Nov-2016 Unfortunatly the 3D artist who was helping me bring this game to life decided to step back. I can totally understand everyone who is working on such a project and at some point leaves. It is hard… Continue Reading →

The Minimap

Dev Update 24-Oct-2016 I’m back from a trip to Greece and now it’s time to get things rolling again. The Minimap: It sounds so unimportant and tiny, but it is literally a gamechanger! In a first person perspective game, you… Continue Reading →

Equipment system, also: Aliens in the air duct

Dev Update 06-Oct-2016 Hello! In the past few weeks I have put a lot of work in existing systems as well as new ones. Overhauling the Equipment System: Before last week, you could carry one weapon and swap/buy new ones… Continue Reading →

Gameplay elements and level flow

Dev Update 23-Sept-2016 Hi guys! The geometry generation is stable now and I started working on adding actual gameplay to the generation process. Adding gameplay object slots: I figured that I will need a place where I can put any… Continue Reading →

The beauty of the beast

What makes a creature scary? I think at least for one type there might be a formula, and that’s the extra terrestrial, the alien. We never met one, so as of now, we envision our own. Now how do we… Continue Reading →

Integrating generated levels

Dev Update 12-Sept-2016 Hey hey, time for another update! Last week I put some more effort in the generation process: Added Furniture: What I had was the placement of floors and walls prefabs. Now I added furniture support. Furniture might… Continue Reading →

Moving the project repo to a vServer

Project management: Leaving dropbox and moving the project repository to an actual server Yes, I did actually run SVN with my dropbox account before. While this goes well when working on a project alone, as soon as there is more… Continue Reading →

Progress in procedural level generation

Dev Update 02-Sept-2016 Hi again! This is just a little update, I’m still working on level generation. Good news is I made some serious progress: I could identify four major steps in the generation process: Generate an abstract area tree,… Continue Reading →

« Older posts

© 2017 G-Phil — Powered by WordPress

Theme by Anders NorenUp ↑